Fantasy football sets the example for simulation use
The National Football League (NFL) season is starting tonight, so fantasy football players across the globe should have already drafted the teams they will be loving, hating, and generally laying their hopes upon for the next 17 weeks. The rules are simple: draft a team of real NFL players, score points each week as those players accumulate statistics in real games, then tweak your roster via trades and additions to account for injuries and poor performance. Rinse and repeat until the season is over.
It hardly makes sense to even have to explain fantasy football anymore. According to the Fantasy Sports Trade Association (FSTA), there were about 25.8 million fantasy football players in the United States in 2013. The FSTA estimates that the average fantasy football player spends at least three hours per week on their fantasy teams. Using three hours per person as a low estimate, this amounts to U.S.-based fantasy players spending more than 1.3 billion hours on fantasy football over the 17-week season. And that number will only continue to grow. It’s no wonder that one source has suggested employers are losing $1.1 Billion in lost productivity each week during the football season.
One way players are spending their time is trying to gain a competitive edge in drafting a team, arguably the single most important event in a fantasy season. Drafts would be difficult to practice for, since each of the other players in the league add a random human element. However, many of the premium fantasy websites are offering a “Mock Draft Simulator” service to account for just that: randomness. The simulator pits the player in a draft against a computer algorithm that selects from various expert sources. Players can try different strategies to achieve different results, then put their chosen strategy to work in a real life draft.
By some calculations, fantasy football’s revenue has grown even larger than that of the NFL. It’s tough to put an exact estimate on the market, but Forbes suggested more than $70 Billion as the top value of fantasy football. And yet, the manufacturing sector in the United States makes fantasy football look like small potatoes, generating $1.8 trillion in GDP in 2011, or 12.2% of the total U.S. GDP.
Like fantasy football players, decision makers in the manufacturing sector also have a way to gain a competitive edge. It accounts for randomness just like the Mock Draft Simulators. It allows for testing different configurations in a “practice” environment before implementing the proven strategies in the real world. It’s even called “simulation.”
FlexSim’s 3D simulation software is the ultimate advantage for any company looking to get the most out of their manufacturing processes. It was designed to be easy to use, yet powerful and flexible enough to model any scenario, at any size, in any environment. You spend enough time preparing for your fantasy league — why not let FlexSim go to work for your livelihood.