Alex Christensen
06-24-2008, 05:12 PM
In my spare time, I've been making some cool models that use Flexsim's 3d graphics capabilities. I've attached four such models.
First, there's an improvement on my earlier surface graph. It graphs a user function z=f(x,y,t). It calculates each point once (instead of four times) and it has a smooth gradient of the colors. It needs to be compiled, but I have the model do it automatically.
There is a vector field plotter which draws a 3d vector field <x',y',z'>=<-z+3*cos(t),y+z*0.5,x+2*sin(t)>. All the arrows are the same length, and their brightness indicates their magnitude.
I also used the vector field plotter to draw the electric fields around two particles of equal mass and opposite charge in a stable circular orbit around each other. Only a Los Alamos native would think of using Flexsim for particle physics.
I'm going to ask the members of the forum the same question I've been asked around the office: Is there any use for this stuff out there?
First, there's an improvement on my earlier surface graph. It graphs a user function z=f(x,y,t). It calculates each point once (instead of four times) and it has a smooth gradient of the colors. It needs to be compiled, but I have the model do it automatically.
There is a vector field plotter which draws a 3d vector field <x',y',z'>=<-z+3*cos(t),y+z*0.5,x+2*sin(t)>. All the arrows are the same length, and their brightness indicates their magnitude.
I also used the vector field plotter to draw the electric fields around two particles of equal mass and opposite charge in a stable circular orbit around each other. Only a Los Alamos native would think of using Flexsim for particle physics.
I'm going to ask the members of the forum the same question I've been asked around the office: Is there any use for this stuff out there?